What is this bug?

The only way I can really inspect this is by seeing the code. You can post some blueprint nodes to blueprintue (or screenshot), and past code in codeblocks, that makes it far easier to debug for us.

Once the code is posted here it’s easiest to debug things one by one, so don’t yet make changes.

From your description i puzzle together that you are creating a component on an actor in c++, stored under a UPROPERTY on that actor, with specifier “EditAnywhere”. That is going to bug. Use “VisibleAnywhere” or expect hell :slight_smile: . I had to recreate such blueprints in the past (bug corruption), and there being a stack of oddities I hardly remember it by now. Still. This sticked:

protected:

	UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
		UPhysicsHandleComponent* PhysicsHandleComponent = nullptr;
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