I agree NavModifier is not that configurable via Blueprint - it just uses owner actor’s bounding box and applies this shape (axis aligned) as navigation are. It shines when you use that in C++. We’ll address that with time.
I agree NavModifier is not that configurable via Blueprint - it just uses owner actor’s bounding box and applies this shape (axis aligned) as navigation are. It shines when you use that in C++. We’ll address that with time.