What is the proper way to implement death / hit animations?

Right, so I figured it out.

It was going back to T pose specifically cuz I set a bool in my animBP to stop doing anything upon death, in an attempt to fix it going back to the default anim state when ending the death animation.

So I deleted this bool check and went back to my original problem, and which I fixed by simply setting blend out blend time in my montage to 0, and coding the character to pause animations after a delay set to the same time as the montage length, minus a very small value (say -0,01) so it wouldn’t pause animations just as it went back to the default state.

I think the main problem is that I didn’t know about this pause anims bool. If I knew i would probably have figured out the blend out time thing before

Thanks for the help!