what is the difference between "Add Relative Rotation" and "Add Local Rotation"

Relative and Absolute are the same in this case, because the parent of the cylinder is the root component of the actor, and I did not rotate the actor in the scene.

My bad, I should have thought about this.
So here I added X=90° to the placed actor in scene, now the actor is horizontal by default :

image

AddLocalRotation rotates around the cylinder’s local Z axis

ccc

AddRelativeRotation rotates around the cylinder parent’s local Z axis (= root component in this case)

bbb

AddAbsoluteRotation rotates around the world’s Z axis

aaa

10 Likes