What is the current state of destruction in multiplayer?

I wanted to make a small shooter game where you can break walls or parts of buildings, so I wanted to know what is the current state of this feature specifically for multiplayer.
I could barely find any information on that topic. I found some 4 year old videos showing replication of chaos events in some demo, and also a 6 year old video of syncing physics events between client and server.

So I was wondering if someone knows, are these kinds of things are possible and what kind of limitations does the engine currently have.