What is the correct way setting collisions for non-human Characters with Blueprints?

Well it is very convenient on all the other parts except for that collision problem :smiley:
Isn’t the Character Class not derived from Pawn anyway?

Character Blueprint:
So here is the Main:

And the additional Collision Capsule:

Level:
And here the world Static:

77415-cube.png

I did not change any of the presets so they are how you get them from a fresh editor installation.