What is the C++ Equivilent of FindPlayerStart in Unreal Engine Blueprints?

It’s a kismet function:



UFUNCTION(BlueprintPure, Category=Game, meta = (DisplayName = "FindPlayerStart"))
AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName = TEXT(""));


Why do you need override a function just for casting?
You can create your own to call the original one, already casted to the type of Actor you need.

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