What is the best way to smooth player movement for network hiccups? Interp? Ease? (no physics)

Here are the ideas that went through my mind:

  • in the regular CharacterMovementComponent there are several variables that we can adjust regarding network replication, I suggest you check if such variables exist in PawnMovementComponent
  • the “standard” way to do this according to google is to use movement prediction. for instance: you know the character’s current velocity so you can predict where he is likely going to be the next frame.
  • Overwatch uses a strange system in addition to their prediction logic: they smoothly “snap” the client to its real location (I literally slide along few pixels with my character)

Here are my two cents.