@… this also did kind of occur to me, but I’m not sure how it would work with a value …to be smoothed out… coming in on each frame. I can understand how a timeline would work to blend from one set of values (say 0 = mouse input float strength) to another (1 = full mouse input float strength).
But I’m not sure how a timeline would smooth out a stream of mouse input float values… I’m open to suggestion though:)