What is the best way to simulate a shutter in unreal engine?

Thank you very much for your response.

This seems like a huge possibility to implement it in my scene.
I am quite the nooby so I have still a few questions :smile:

How did you define the “shutter number” in you graph and how can you control it in the details panel?

The scale of my slats are already in a defined measurement, so I don’t have to change it I think.

Most important question:
The movement of my shutter is a bit different than in your video. It is like this(cannot upload video yet, so its a wetransfer link, sorry :smile: ):

Is it also possible to implement this movement with your approach?
Thank you again for your help.