What is the best way to simulate a shutter in unreal engine?

OK, So I’ve come up with a solution for at least the rotation part of the blinds with the help of my fellow developers. Thanks.
My timeline has a time of 10 total seconds with 5 keys. We start with the slat in the open position at 0 degrees. they are as follows: (0,0),(3,-90),(5,0),(8,90), and ((10,0)


and, of course.., Use Auto on all the points for a smooth rotation.

Now it’s time to figure out the pulling and releasing the blinds.

in the previous videos I need some help understanding the variables.

Can you give some detail of your variable values. I can’t read what’s in the video. Also Can you elaborate what the variables you are using mean. I think I know but want to be sure. For example, Slat_Width.. Is this the Slat thickness? for me this would be like .3. , Min Gap.. Is this the Gap between slats for movement. Mine would be like 2.5, Total depth? is this the Location of the last slat, thus the total length of the blind. mine would be 72.5, Rotation offset? ??? i don’t know.

I already have my rotation logic made, I just need help with the Vertical Pulling up and releasing down logic.

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