What is the best way to simulate a shutter in unreal engine?

Wow, thank you, thats looks great.
That’s exactly what I was thinking about.

Did you do that with a skeletal mesh or did you just import a mesh and worked with that?


I just copied your code and tried it with a “Make Array” and a “For each loop” but it does not work. The arrows are just parents for the meshes(to set the right pivot point). Is it even possible to do this that way?
I’m sorry I am very bad at this haha.