Like this maybe, may need TWEAKING
The obstacles are simulating physics.
There’s a lot of things that could make it better, ofc. Like ensuring that only the tip applies the force. Currently it will fling anything that touches the whole thing.
And you can isolate what is being Swept against with collision channels:
This particular door interacts with Physics Body object type only and will ignore everything else.
Also, this may not even be the best way about it. Depends on how whimsical this is allowed to be.