What is the best way to deal with alot of References.

Hey just a tip it may be a good idea to make sure the data only is created once for etch game session.
If you have a lot of data stored this helps with memory consumtion.

I did this my self last week, after reading the tutorial by .
Idea is that you have the data in the singelton class and a Globaly accessible methods to get the data.
is the link.

Global Data Access, Data Storage Class Accessible From Any CPP or BP Class During Runtime by