I would change, in my opinion:
Animation and rigging – Maya
Painting/Texturing/Texture creation – Substances
UV Map/ID Map creation – 3D Coat
Hard Surface Modelling - MODO
Sculpting - ZBrush
Terrain generation – Houdini FX
Assets – Kinect scans(?) (never made megascans) and various stores like Unreal Marketplace
Procedurals and FX - Houdini