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What is the best approach to refresh / rebuild widget's event construct?
Development
Programming & Scripting
Blueprint
unreal-engine
Everynone
(Everynone)
May 5, 2021, 4:19pm
11
the HUD class creates the collectible widget:
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the player runs into a collectible actor, gets access the HUD class and updates the widget
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2044×425 168 KB
The above can be made better by having a custom event in the HUD and calling that.
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