I’ve been struggling to find any documentation on this and it doesn’t seem like anyone has asked this before, so I wanted to know: How does Unreal Engine interpret this? Would it copy the contents of the assignee string into the assigned string, or would the assigned string become a reference to the assignee string?
As an example, lets say you had the following code:
FString str1 = FString(TEXT("This is some text.");
FString str2 = str1;
FString str3 = FString(TEXT("This is some more text.");
str2.AppendChars(*str3, str3.Len());
Would str1 contain “This is some text.”, or would it contain “This is some text.This is some more text.”?
Thank you to anyone who can clarify this behavior!
Welcome to the Unreal Engine Forum! The documentation you’re looking for is probably this one: FString - Unreal Engine Documentation. I hope that is what you were looking for. Let me know! Thanks!
Thank you for the reply Jas. I have read the documentation you mentioned but as far as I can tell, it does not specify what the behavior I listed above is though.
Since posting this I’ve learned that using the FString constructor on an existing FString produces a copy of it, but I still have no idea what a naked assignment does.
str2 should contain “Hello World!” and str1 should still contain "Hello "
I also realize now it might be helpful to specify I’m using unreal engine 5.4, not unreal engine 4. I have looked at the documentation for UE5.4 and it also doesn’t specify what this behavior is either though (again unless I missed it).