What is "Selection Type" from Combo Box OnSelectionChanged node?

FWIW, I use Selection Type to differentiate between a function loading data to the combobox on UI loading vs the player making a selection. The code can only run when a user initiates it, so a quick check filters out non-human interaction. You might wonder why “OnMouseClick” is in two formats. I discovered that when running in the editor the spaces appear, but when running a build, the spaces are gone. Neat, UE! Also, I realize that if I want to port this game to console I will need to do some testing with a controller before shipping. Happy coding!