I’ve modified my code per your suggestion, thank you.
this line of code is not successful:
PlayerVehicle = FortCharacter.GetVehicle[]
Full code:
PlayerVehicle : ?fort_vehicle = false
OnBegin<override>()<suspends>:void=
# vehicle spawner
ATK_Vehicle.AgentEntersVehicleEvent.Subscribe(OnAgentEntersVehicle)
OnAgentEntersVehicle(Agent : agent):void=
if:
FortCharacter := Agent.GetFortCharacter[]
then:
Print("got FortCharacter")
if:
PlayerVehicle = FortCharacter.GetVehicle[]
then:
Print("got PlayerVehicle")