What is "IE_Repeat" means?

Append

Some of code:

       InputComponent->BindAction("BurstQ", IE_Pressed, this,&AMyPawn::StartBurst);
        InputComponent->BindAction("BurstQ", IE_Repeat, this,&AMyPawn::GoBurst);
        InputComponent->BindAction("BurstQ", IE_Released, this,&AMyPawn::StopBurst);
        
        void AMyPawn::StartBurst(){
            //Get pressed time
        	PressedTime = FDateTime::Now().GetTicks();
        }
        
        void AMyPawn::GoBurst(){
            //reset pressed time to 0 as every time Q key released
        	if (PressedTime == 0) {
            return;
          }
        	int64 HoldingTime = PressedTime / 10000;
            //set BurstThreshold to 3 secs
        	if (HoldingTime >= BurstThreshold) {
            bBurst = true;  //go burst.
          }
        }
        
        void AMyPawn::StopBurst(){
        	bBurst = false;  //stop Burst
        	PressedTime = 0;
        }
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