I can’t find any info on how to make a static mesh into a FortStaticMeshActor. Is it necessary to do this in order for players to be able to build on a static mesh? I see that one of my recently imported custom meshes is a FSMA but none of the ones I migrated in from UE5 are. Maybe importing them in does it? I confirmed I can build on the FSMA’s but not on a regular static mesh.
FIXED: I discovered that items copied in from another level are not converted to FSMA’s. However, just selecting them all by name and then right clicking and replacing them converts them. So fairly quick fix.