What is correct way to PAK files, load/mount them and load assets with AssetRegistry?

hello 6r0m,
to load assset from pak, u need path to it.
assumed that your asset store at: Content/Pak1/AssetName. uasset
→ path to asset: Game/Pak1/NewAssetName
where new-name-asset may be difference in some types.

  • for Material, StaticMesh: AssetName.uasset → AssetName.AssetName
  • for Blueprint actor: BP_Actor.uasset - > BP_Actor.BP_Actor_C
  • skeleton: I have not yet test :frowning:

hope that will help you.
cheer!