What is Break rotator?

So you have GetControlRotation node - this give you (pitch yaw roll) Input from your Controller. Then you BreakRot - basically this allow you to ignore some axis. If you care only about Yaw you plug only Yaw wire into MakeRot node. This will control Character camera in your case - when you GetRightVector or GetForwardVector you get vectors relative to your camera direction. Imagine your character look at sky and walk Forward - if you don’t use only Yaw axis his ForwardVector will be pointing to sky. But to walk forward you need to have your ForwardVector parallel to ground. If you want to underwater diving - use Pitch, otherwise you can’t pointing your ForwardVector down and move down. Hmm…

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