I updated my project from UE5.2 to UE5.4
and the new Movement Component changed and broke everything.
Before, if character jump from a moving platform, it would inherit the platform speed. And it worked perfectly, and I added elements where you have to use platform speed.
Now in UE5.4 you don’t so if you jump on a moving platform it would go without you.
Ok I found a new option “Stay Based In Air” you won’t be losing platform, but because you will be repeating everything that platform does while in the air. So if platform go backward you will be dragged back in the air… And if you jump off the platform you are losing the additional speed.
Is there any way to return behavior of UE5.2 ?