what happened to volumetric lighting / fog

Is there a discussion thread for Nvidia Volumetric Lighting?
I can’t build lighting, because “Swarm Agent failed to kick off” :confused:

Rebuild UnrealLightmass only (not entire UE4)

Thank you :slight_smile:

We REALLY need volumetric fog and lighting. It makes outdoor environements look twice as good.

I mean we have it now… in some way… just use Nvidias solution…
I think a support thread would be nice to explain the nvidia opitions and to “show off” some levels/work :smiley:

Oh I see, I’m currently integrating nvidia gameworks to the engine (not only volumetric lighting but also hbao+ and all the good stuff), I’ll definitely take some screenshots as soon as I finish building my scene. :slight_smile:

It’s alive! )) Seems it have less options (compared to Nvidia volumetrics) and doesn’t require shadows on any type of light

Does it work, when you are not looking at light source ?

Yes, it does. Not a screen space effect.

@iniside. yes :slight_smile:

A little tip. Opposite to Nvidia volumetrics, here fog density for some light depends on light intensity, so if you want to create uniform fog sphere (without bright spot in the centre) it’s better to disable “Use inverse squared Falloff”

Finally. Thank you very much! @DanielW

@DanielW Wow this is just amazing! Can’t believe they are finally working on it. I guess its time to open the next thread " what happend to dynamc GI?" :cool:
Does anyone know if volumetric lghting will be fully integrated into 4.16 ? or will this be just a experimental feature ?

Hm… could be it’s just too early, but colored point light don’t seem to affect colors of pillars/floor. Nonetheless it’s awesome Epic is back to improving visual effects after with vr/gdc going on

@tmek
Nice;D. Can’t test it right now. Could anyone post how it looks with directional light ?

Here’s a screenshot that @0lento took:

This is really a great year of Unreal4, first Geo 2.0 and now EPIC will add volumetric light too.

There never was an Unreal 4: Unreal (video game series) - Wikipedia

Just tested it. Directional light does not cast light rays if you are not looking at it.