what happened to volumetric lighting / fog

hey ,
You are speaking here about something very interesting… Epic is cleary invetsting a lot of time and resources in technologys/features like forward rendering, VR etc…
All this things are really nice, no qiestion about that but are they really more important than pushing the aspect of the engine? More important than resquested comunity fetaures for a long long time ?
From my understanding the standard “Non VR” games are still the money makers in the industry, by far. Just out of curiosity… why is a niche market more important than the actual market ?
Please dont undersatnd me wrong, no offense… Im just curious why clearly missing features like the volumetric effects or dynamic GI are not a priority at all.

Here is a nice article from Dean Hall about VR games and the issue with profit.