I just tested it and you can swap widgets around in a widget component just fine. Widget Component -> Set Widget. That’s it, it’s literally one node. Is there anything particular that should work but it does not?
Macro tutorial? Macro is what you put inside:
https://docs.unrealengine.com/en-us/…erGuide/Macros
Macro for a widget component swap out would look like this:
This will essentially replace one widget with another in the same component.
eidt: It’s even easier if you spawn widgets before hand, keep them hidden and replace the widget components loadout using a stored reference - this is actually a path that I’d take. You won’t have to worry about saving data in the widgets that get replaced. That’s, of course, providing it’s desirable.