What does this "is not static / cannot attach" error mean?

I had some AddStaticMesh nodes that did not have manual attachment check. My static meshes were static objects while the sceneroot wasn’t. When it tried to auto-attach the meshes to the scene it failed.

I don’t remember seeing these errors before I migrated to the new drive, but it doesn’t matter since I just need the meshes in the scene so I can clone instances off of them.