This is the output I am given when trying to package my code, it is not given when I am playing my code editor:
UATHelper: Cooking (Windows): LogWindows: Error: appError called: Assertion failed: Ar.Tell() == OffsetInFile [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1188]
UATHelper: Cooking (Windows): Attempting to load an inline payload but the offset does not match
PackagingResults: Error: appError called: Assertion failed: Ar.Tell() == OffsetInFile [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1188]
UATHelper: Cooking (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: Assertion failed: Ar.Tell() == OffsetInFile [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1188]
UATHelper: Cooking (Windows): LogWindows: Error: Attempting to load an inline payload but the offset does not match
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe5a58c042 UnrealEditor-CoreUObject.dll!UE::Serialization::FEditorBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp:1188]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe4f05afd0 UnrealEditor-MeshDescription.dll!FMeshDescriptionBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2083]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe4f05b2af UnrealEditor-MeshDescription.dll!UMeshDescriptionBaseBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescriptionBaseBulkData.cpp:27]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x000001dc727e1027 UnrealEditor-USDClasses.dll!UE::AssetCache::Private::DeserializeObjectAndSubObjects() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:510]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x000001dc727d6a16 UnrealEditor-USDClasses.dll!operator==() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:923]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x000001dc727e5fe0 UnrealEditor-USDClasses.dll!UUsdAssetCache2::GetCachedAsset() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:985]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x000001dc727f99c3 UnrealEditor-USDClasses.dll!UUsdAssetCache2::Serialize() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:1671]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe5a8da690 UnrealEditor-CoreUObject.dll!FPackageHarvester::ProcessExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\PackageHarvester.cpp:519]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe5a8d0a53 UnrealEditor-CoreUObject.dll!anonymous namespace'::HarvestPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:374] UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe5a8d1d81 UnrealEditor-CoreUObject.dll!
anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2959]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe5a8e49b0 UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3134]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe5a8e4c79 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe51255766 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4837]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe50fe20f7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6172]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe50fc6218 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4738]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe50fef2c7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1464]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe50fee704 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1346]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe50ccdd50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:555]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: Ar.Tell() == OffsetInFile [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1188]
PackagingResults: Error: Attempting to load an inline payload but the offset does not match
PackagingResults: Error: [Callstack] 0x00007ffe5a58c042 UnrealEditor-CoreUObject.dll!UE::Serialization::FEditorBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp:1188]
PackagingResults: Error: [Callstack] 0x00007ffe4f05afd0 UnrealEditor-MeshDescription.dll!FMeshDescriptionBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2083]
PackagingResults: Error: [Callstack] 0x00007ffe4f05b2af UnrealEditor-MeshDescription.dll!UMeshDescriptionBaseBulkData::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescriptionBaseBulkData.cpp:27]
PackagingResults: Error: [Callstack] 0x000001dc727e1027 UnrealEditor-USDClasses.dll!UE::AssetCache::Private::DeserializeObjectAndSubObjects() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:510]
PackagingResults: Error: [Callstack] 0x000001dc727d6a16 UnrealEditor-USDClasses.dll!operator==() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:923]
PackagingResults: Error: [Callstack] 0x000001dc727e5fe0 UnrealEditor-USDClasses.dll!UUsdAssetCache2::GetCachedAsset() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:985]
PackagingResults: Error: [Callstack] 0x000001dc727f99c3 UnrealEditor-USDClasses.dll!UUsdAssetCache2::Serialize() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:1671]
PackagingResults: Error: [Callstack] 0x00007ffe5a8da690 UnrealEditor-CoreUObject.dll!FPackageHarvester::ProcessExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\PackageHarvester.cpp:519]
PackagingResults: Error: [Callstack] 0x00007ffe5a8d0a53 UnrealEditor-CoreUObject.dll!anonymous namespace'::HarvestPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:374] PackagingResults: Error: [Callstack] 0x00007ffe5a8d1d81 UnrealEditor-CoreUObject.dll!
anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffe5a8e49b0 UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3134]
PackagingResults: Error: [Callstack] 0x00007ffe5a8e4c79 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
PackagingResults: Error: [Callstack] 0x00007ffe51255766 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4837]
PackagingResults: Error: [Callstack] 0x00007ffe50fe20f7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6172]
PackagingResults: Error: [Callstack] 0x00007ffe50fc6218 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4738]
PackagingResults: Error: [Callstack] 0x00007ffe50fef2c7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1464]
PackagingResults: Error: [Callstack] 0x00007ffe50fee704 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffe50ccdd50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:555]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe50c8f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ffe50caaeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff7e4cc80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff7e4cbe146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff7e4cbe42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff7e4cc18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff7e4cd70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007ff7e4cd96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Cooking (Windows): LogWindows: Error: [Callstack] 0x00007fff7283e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Cooking (Windows): LogWindows: Error:
UATHelper: Cooking (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffe50c8f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffe50caaeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
PackagingResults: Error: [Callstack] 0x00007ff7e4cc80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
PackagingResults: Error: [Callstack] 0x00007ff7e4cbe146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
PackagingResults: Error: [Callstack] 0x00007ff7e4cbe42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff7e4cc18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff7e4cd70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff7e4cd96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007fff7283e8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows): Took 21.33s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows): Cook failed.
UATHelper: Cooking (Windows): (see C:\Users\Gaming\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 22s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows): BUILD FAILED