The best use case for threads in UE4 is to do operations that can take a little too long time in a non blocking way. You can spread a task in time instead of blocking the game thread for too long in a single tick.
The best use case for threads in UE4 is to do operations that can take a little too long time in a non blocking way. You can spread a task in time instead of blocking the game thread for too long in a single tick.