What do you think of Steam Direct?

The US Powerball Lottery’s prize is real as well.

It’s entirely possible to do publishing deals without giving away your IP?

To be honest, gathering 5000$ in cash looks easier to me than convincing general public on Greenlight that game like DwarfFortress is worth publishing. I understand that most games didn’t faced such problem on Greenlight.
I personally just don’t see any good reason to use Steam as your first publishing platform to begin with. You can test your grounds on plenty of other places first.
But I’m not really arguing, its not really about a specific fee number but a general “philosophy” and I think we agree on that.

Actually my opinion about steam, It has to many cheaters and hackers.
Just the other day I put l4d 2 on and as soon as I did someone hacked and there were two zoey’s on and I said in the mic look at this a hacker and he jumped right off.

well anyway that’s why I don’t like Steam :stuck_out_tongue:

That’s the whole point! A game that takes one or two developers 3 months to develop is quite likely not up to the quality bar it needs to be to stand out on Steam, and thus, if it there were to be lots of quickly-developed shovelware on Steam (like there is now,) that’s bad.

Like, which grounds? Indiegala, gmg and humble store can never compete with Steam’s visibility.
Are there other rising stores?

I’m not talking about visibility but simple check that your game runs and people actually enjoy it. If you are able to sell it on humble/desura(if it’s still alive) and etc. So before you publish to steam you would have some actual numbers already on viewed/purchased/general reaction of public. Games like Factorio don’t need Greenlight as they are already well know and sold quite a few copies before getting to Steam.

Yes it is. But every publishing deal for every game and developer is different. For instance, you can negotiate to keep your IP/Artistic rights for less money, or give up more of those rights for more money in exchange for something later, like Right of First Offer. Also, you can give up digital IP (game) but keep all physical IP (toys, t-shirts, etc.). There are a bunch of ways to do it. Publishers are not some evil overlord that so many “”“”““indies””“”“”" make them to be.

Of course, there is always the one-off issue of giving away your IP and having it ripped from you coughHuman Headcough

I have no problem with this really considering the garbage that often went through Greenlight

Help for the indie on Steam Direct may be at hand –

I find it amazing that a company that makes a ton of money cannot hire people to improve the quality of games or at least filter out the scam games.

Apple has a rigorous process of accepting software and games , in many cases they are accused of being too strict. That does not stop the fact that the vast majority of software and game on iOS is **** and the situation is much worse on Android. There is software on Android that has one button, practically nothing more than a hello world.

Unfortunately gaming is a troll magnet that generate all this noise of complaining and more complaining and more complaining. Just take a look at the discussion forums in Steam and youtube comments. Reading them forces nerve cells to commit harakiri.

I was laughing my lungs out when I read that idiotic idea of charging “5000” dollars to accept a game. Yeah Steam dream on, lol. There a ton of other websites out there that wont even blink to accept the myriads of indie devs and make a profit out of them. Even a “crappy” games on steam according to steamspy can easily generate tens of thousands of sales. Even Steam acknowledge this. So its highly unlikely we will see a dramatic change.

In the case however that they do, I cannot see how that wont harm Steam. The problem with gaming is that many of those crappy games are made from solo indies with zero budget , mainly for fun and they do not even bother to make another one in most cases. The vast majority of game companies and indie devs have only 1 or 2 games on steam. So shutting the door to newcomers is not even an option for Steam.

The Steam announcement was a pretty stupid move because Steam does not realize that in a software market the boss is not the users but the developers. One the huge reasons why for example MacOS was never a gamer OS , is not that MacOS cannot generate games, afterall iOS which is a weaker version of MacOS is the biggest game platform out there. The problem was that Apple at the time did not realize that you have to support the devs. Without games, you cannot have users coming to your platform. Nowdays MacOS bursts with games , even if we exclude Steam. Apple has dropped the crappy OpenGL and they developed their own 3d Graphics API called Metal together with a vast array of other game libraries. Mac appstore like the iOS app store bursts with games, actually I think they are better named “game stores” than “app stores” 3/4ths after all are just games.

The **** wont leave from iOS , Android and Steam store for the simple reason that people buy ****. Much less than high quality games but they do. I once bought a super crappy game on iOS , a tower defense was basically not even 2d , 1d. What can I say, I loved it.

And of course its not just games, crappy music sells, crappy films . Quality is not necessarily what people seek. Sure most of the time its quality that matters but the human psychology is way more complex than that.

If you like something , you like something, quality is irrelevant.

Are you being sarcastic? The UI of both the engine’s, forum is outdated. circa 2004.

The UI is the best I’ve seen in any Game Engine. Not sure it needed a face lift just cause is a few years old. The forum is fine the way it is.
If you can give some references as to what a modern forum supposed to look like, I would love to see.

You either got a bad taste or haven’t tried other game engines.

Stingray UI

CRYENGINE 5 UI

CE5 Forums …also look at roadmaps.

Don’t blame the gun manufacturer, blame the ones who pull the trigger and those who put them in the playground to do so. :slight_smile:

There is where you’re wrong in my world.
Common people are too much weak in their minds to realize how manipulated they are throughout their entire life.
The ones who have power to do the right thing, but chose to do what is more profitable because of $$$ while hurting the ‘common people’, those are the ones to blame 100% of the cases.
People with power have responsibilities of great magnitude and they must act accordingly.

Guns might be a little to different and controversial to compare to the game market. :slight_smile:

Though I get what you mean and Agree most of the time with that statement.

But I will say I also Agree with 's opinion on Unity, they sure didn’t help quell any trash games with their marketing model. They pretty much encouraged it.

A strongly believe in personal responsability. You can’t blame others for someone’s bad choices.
If a dev is releasing crappy games week after week, it is only because people are buying those crappy games. In a free market, it’s the common people, the customers, that have all the power, not Steam, Google or Apple.

As I said already:
People with power have the responsibility to educate normal people and not alienating them.
If they chose alienation, it’s for profits and in this case they are the ones to blame.

People most of the time don’t know what to do or what they want until someone with power have told them, it’s sad but that’s how humans work; consumers have no power at all, they do not decide anything, not even what they are buying… None of these things are their own true free choices, the trick is in providing them the illusion of freedom.

I agree with you guys. The power analogy is also something i firmly believe in. It is true that the majority of people would just follow rather than decide, I know this to be true not only in the common market but also in the industry, I’ve seen the animal kingdom times ten in larger studios over scraps from the table, so yes I know what you all mean.

Bottom line is Steam has the final say here and I hope that they make the balanced choice. With that said I too am disappointing with some comments here when they claim they can’t afford to pay a few hundred dollars to post their game on Steam because they are from a third world or even a second world country I say sorry, ******** (Not speaking of you “DarkHolder” you are a special case and I wish you a swift recovery).

I grew up in a war torn country for half of my life, I chose the animation field early on at the age of 16 after watching Disney movies on VHS tapes with a TV plugged to Car batteries for a time, after that I dedicated constant hard work on the side after school and any part time job i could find to get my first PC, and I did, later I worked harder to get the books (ship them in, no internet at the time) to start learning traditional art, animation etc. these cost me a fortune as a kid and a young person, while we were doing our best just to pay the bills on the side and not to starve. If I hadn’t done all that I wouldn’t be where I turned up years later. And I wasn’t the only person to do this within my country.

So please for all those saying a few hundred dollars is too much for them to afford today over something you say you are serious finding success in, please think again.