You are still talking about this as if it’s some sort of objective standard, when it isn’t. If you ask 100 people about the standard for curation you’d get 150 opinions.
I am not talking about the game, I am talking about the developer - entitles brat who insults his customer base while sucking up to your usual corrupt news outlets, all of this with zero accountability, because he’s “independent”. Without someone to answer to, people like him will continue to **** on gamers and gamer culture until there’s nothing left of it. Draconian measures like EA or Activision are on the other extreme, but I’d argue they’re far less damaging than the indie alternative because they include a degree of professionalism.
Sorry, but as a developer you don’t get to choose what markets you “care” about, regardless of your love for games. If your game would sell 100 copies on RandomNewMarketX, that’s 100 people who bought your game on that market as opposed to Steam. Which means there are thousands of people using the service daily. You sell there, get funds for the Steam fee, release on Steam. As an indie who is just starting out with nothing but wind in his pockets, this is a win-win situation.
- You get to sell your game on a less crowded market without big names stealing your spotlight
- You promote a competitor to Steam (Very important as competition is always a good thing)
- You make money without paying any fees
- Once your game has been in the open for a while, building a community and some word-of-mouth, and you start making money, you can release it on Steam with a much higher chance of success than just dumping it fresh out of your BuildFinal folder.
- Steam is less crowded by garbage who don’t pass this crucial gauntlet.
It’s a win for everyone!