“word was correct” event, thats why I am checking for that signal on tick.
Sound does not play for the client when it is on gamestate or player controller, only for the host. This is why I made the UI check for if it should play the sound or not.
“word was correct” event, thats why I am checking for that signal on tick.
Sound does not play for the client when it is on gamestate or player controller, only for the host. This is why I made the UI check for if it should play the sound or not.