What dictates the animation sample character knowing where "up" is?

Its the offset root bone isnt it?

Disabling it through the “Game Animation Widget” allows the character to orientate itself correctly. But now how do I do this outside of the game animation widget?

Probably gonna come back with an answer to my own question but still asking anyways.

Edit: Its triggered through a command that disables the roffset root bone node, I don’t yet know how to do the same thing without the command.

Edit 2: I thought it could be done in the animation sequence editor but what can be toggled in there is the root motion itself not the offset of the root bone.