Its the offset root bone isnt it?
Disabling it through the “Game Animation Widget” allows the character to orientate itself correctly. But now how do I do this outside of the game animation widget?
Probably gonna come back with an answer to my own question but still asking anyways.
Edit: Its triggered through a command that disables the roffset root bone node, I don’t yet know how to do the same thing without the command.
Edit 2: I thought it could be done in the animation sequence editor but what can be toggled in there is the root motion itself not the offset of the root bone.