What causes this blurring during an animation?

when you say unique, (I’m not super experienced in unreal, im am coming from other 3d software (houdini and maya to be exact, so some terms will be foreign to me)), can you elaborate on what you want me to check? For relevance these are speed tree assets, and nowhere i can find any option relating to making it "unique or not. the materials are animated i can see that and when i try to turn off the animation directly through the material nodes, this breaks the asset. i imported a non-animated asset that shows the same result as the original post.