Moving wall / cube pushes player in steps and not smoothly, how to fix? [SOLVED]

I haven’t tried Rev0verDrive’s way yet, so if it works it works, does it always work 100%?

Here’s what I came up with
Solution #1: You can go into the character and select that capsule and enable physics but then your character will fall over onto his face when you try to walk! :rofl: try it out. If there’s a way to actually set physics it might fix the problem.

Solution #2: Make a collision box attached to the wall which is slightly bigger than the wall, use a overlap event to cause an AddForce node to push you. I got it working that way but it’s just a tiny bit jittery. Setting movement mode to flying stops the jittering so I think it’s caused by ground friction.

All of this seems pretty hacky, and is probably not “the right way”