Yes, always right. And like if you turn the character to face left, it changes position but it is still going Y+. All the weapons are is two things, a static mesh, and a box collision, and everything is set to either ignore (mesh) or overlap (box collision).
Hmm…I could try turning off the animation BP, and then no animations should interfere, but I done deleted that code which had the problem, but I might can remake it for the sake of science and all.