What can't Blueprints do?

Hi Jared,

I was interested reading your reply. I have been learning C# for Unity, which I find straight forward. It just seems easy assigning a script to each object, look up the syntax, boom. Easy.

I looked into C++ tutorial from Unreal & I was lost from the word go. The girl tutor knew her stuff, but there is so much more that seems to need to go in to each simple step. I gave up. I figured if I wanted to move to Unreal that I should go down the BP route, but I don’t want to move away from coding. Can you give me any tips on your transition, as in which tutorials etc?

Thanks dude,

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