What Can You Do With Blueprints?

Awesome glad to hear it! sorry didnt see the save games. thanks for the reply. looking forward to the inventory systems. =3
one more note that i’m pretty sure is pretty apparent but just in case you should know that the ability to add these structs within other structs should be a given. so for example: RPGItem is made up of = RPG Stats, an int for damage, Name struct(for whatever data is name related) etc… you get the idea. anyway good luck!