#Desired Controller Rotation
what’s the status of these vars for your possessed character/pawn
Character Movement Component
bUseControllerDesiredRotation
Pawn.h
bUseControllerRotationYaw
Rama
#Desired Controller Rotation
what’s the status of these vars for your possessed character/pawn
Character Movement Component
bUseControllerDesiredRotation
Pawn.h
bUseControllerRotationYaw
Rama