What are uexp and ubulk files?

@MrMcKvarz I mounted to the EngineContentDirectory. It is the only way I have been able to get it to work. I found a way to load static meshes but the internal materials are discarded (i.e so there is no hard references to /Game/materialname/. That may be something you could consider, it is just about serviceable for what I am trying to do but not ideal.

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