I should try loading a material too because right now I can’t even cast my blueprint asset, though it loads just fine. I can hardly think of any simple solution to the dependency problem. I guess this is one of the main issues with UE4 being poorly suited for the mod support. Btw, trying to “trick” dependencies doesn’t work. I tried naming both game and mod projects similarly and making the mount point “look” the same as if the mod was running standalone, still my BP couldn’t find it’s base class, though the path it tried to look for it was literally legit. Btw, does anyone knows the difference between making pak file as a product of the packaged game, and packing the assets manually using “UnrealPak.exe”. I tried both and I actually had more success with UnrealPak as I could load the asset into memory at least. The problem is when I use UnrealPak it ignores all the subfolders in the main folder and puts all the assets from subfolders into the root.
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