What are uexp and ubulk files?

Depending on the engine version you have, you might want to use “FPaths::ProjectContentDir” instead of “FPaths::GameContentDir”, since the second one is obsolete. It works just fine for me, up until the point where I need to cast the object I load from my “.uassets”. Couldn’t find any solution to this yet. Though, there’s another problem that has to do with assets having their hard references to other assets all wrong. I can still load the map from pak file, but all objects inside it are gone. I’ve also seen errors reporting about missing some of my base classes for their children. I took a break at this point and will certainly come back to the topic during this month, and share everything I’ll find.

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