“the techniques are pretty dated by now.” - Is there anything better out there I should dig into?
I have been thinking about how humans walk. First we lean our torso forward, using the ground foot to push us a bit forward, while providing balance to the ground. The other leg of course goes to where it should land, while providing balance in the air. Not to forget the arms, spine adjustment and all that.
These idle to walk transitions in games don’t take this leaning of the torso to provide momentum into account.
How would one approach setting up one part of the skeleton moving into some direction and the rest following based on some rules, like the pelvis or root bone for example?