What are the methods avaiable to draw lines in unreal engine?

See if this can push you in the right direction:

The first point is drawn where the camera is, the second is drawn 200 uus in front of the camera and converted back to 2d - a small pure function so we do not need to spam the same nodes all over again.

From a side, it would look like this:

Are we even still going the right direction?


Btw, when I tried to do it with a component, it was all over the place and I have little mental stamina left to wrangle its transforms.