What are the Category Names in UProperty used for?

You know how in the properties panels you can have those tabs like “Rendering” and “Transform” and stuff?

For instance, on Characters, they have a Mesh tab for the skeletal mesh, a physics tab for all their physics stuff, etc.

The Category parameter for UPROPERTYs makes that tab. Like this:

&stc=1

It isn’t a parameter you need (if you don’t have a Category set then I believe they’ll be under a tab that’s just your actor’s name), but its useful for organization, and is a good habit to have.

As for quotes, I like to use them all the time just because, but I believe if your category name is only one word you don’t need quotes. So [FONT=lucida console]Category = Rendering and [FONT=lucida console]Category = “Rendering” would work the same, but I believe [FONT=lucida console]Category = General Parameters would not work, but [FONT=lucida console]Category = “General Parameters” would.

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