It works but not because it’s a new project. When i wanted to call the refresh I used “GameUI object” reference in the player blueprint,. When i swapped it out to “Get all widgets of class” reference it started working again. The worst part is that with the GameUI object reference it did call the event node in widget blueprint but couldn’t set the text I guess. There was no way for me to know that that was the issue but I went back and tried to remember what could I have done that broke it. Thanks!
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