In my opinion, MacOS itself is user hostile, and exceptionally hostile to the workflows one might use with Unreal.
Outside of that, the hardware is pretty brilliant. But I suspect a lot of that stuff won’t be supported when running in Windows, so…
Also the Mac Pro doesn’t seem to be getting the M3 refresh yet, and I don’t think I’d touch anything game related without a current Mac Pro, if I were a mac user. The Pros are really nice (albeit exceptionally expensive for their hardware), but the rest of the Mac lineup? I don’t know.