Weird reference-related compile error on reloading editor until you re-check out and save function library and then the calling blueprint

Hi ,

Our team is on 4.6.0. For stability we have been sticking to this version.

I’m not sure how to repro on a clean project, so I couldn’t tell you. I can tell you that I created the CharBPLibrary Function Library so as to abstract as much BP code away from our CharacterBP class as possible. Our CharacterBP inherits from a C class and then has child classes for different character types as well. We were getting lots of issues with data and inheritance and in particular I got another consistent editor corruption (crash on launch editor) when I made a particular type cast in BP on the CharacterBP parent blueprint. So I started putting work in the CharBPLibrary instead so I didn’t have to edit the character BP as often and risk issues with that.