Blender is kind of sad if you’re used to Maya. A lot of Maya’s workflow is simply not present in Blender, making for some very awkward transitions. For instance, UV’s… if you thought making UV’s in Maya was bad, oh ho, just wait until you attempt making them in Blender! Seam marking is a great UV technique for organic objects, but not hard surfaces. Your options are seriously limited. Something else that’s annoying, instead of just selecting which edges you want to soften or harden, you must soften or harden the entire object in Blender, which makes no sense at all whatsoever. If you want to bevel an edge, you can’t just select an edge and bevel it, you have to add a modifier to the whole object. There are parameters, but… see the problem? You can do anything in Blender as long as you do it everywhere on the model and you’re perfectly OK with sloppy work. If you do use Blender the Maya interface option is nice, but if I recall, you lose the ability to scale all 3 axes of the object at the same time. It will take time to adjust.
You can’t use Blender to retopo, you can’t use Blender for APEX anything, you can try to use Blender for hard surface, but even for characters it’s a pain. Maya had Epic’s A.R.T, Blender has nothing. I think if you were desperate, you can use a separate tool by NVIDIA to make cloth, but I’m not sure how robust it is. I just know I did it once before.
I just wish Autodesk didn’t do what freaking Adobe did. They kind of just stabbed everyone who ever loved them in the back. I bet even studios are scrambling to find the last hard copies of these programs so they have something solid to work with. Subscription for software is a joke, glad I got CS6 before they went to the cloud. I wish I was able to purchase Maya…